The Last of Us review
It’s difficult to critique HBO’s The Last of Us without first acknowledging the difficulty of critiquing HBO’s The Last of Us.
You’ll likely know by now that the series is an adaptation of writer Neil Druckmann’s award-winning video game of the same name, a third-person PlayStation exclusive credited by Empire magazine with providing “gaming’s Citizen Kane moment.” But although being anchored to some of the most beloved source material in modern popular culture sounds great on paper, it also means The Last of Us faces a veritable smorgasbord of widely different hopes, expectations and reservations about what it should and shouldn’t be.
How, then, to review The Last of Us as a standalone TV show – one sure to be watched by more people who haven’t played the game than have – when so much of the noise surrounding its development has concerned questions of faithfulness? The answer, perhaps, is to run two reviews – one written by someone with an existing understanding of Druckmann’s story, the other by someone without it – but instead we’ll simply say this: ultimately, your opinion of The Last of Us will depend on what you want from it.
Setting the scene
Let’s kick off with a brief recap of what all the fuss is about. The Last of Us tells the story of Joel and Ellie (played here by Game of Thrones alumni Pedro Pascal and Bella Ramsey), an unlikely duo who attempt to cross a post-apocalyptic America in the aftermath of a fungal outbreak that turns most of the world's population into feral, man-eating creatures known simply as 'the infected'. To say more about why the pair hazard life and limb on a cross-country road trip risks spoiling the series’ early episodes, but know this: both Joel and Ellie have their fair share of skeletons in the closet.
From an adaptation point of view, Druckmann and co-showrunner Craig Mazin (Chernobyl) knock the live-action realization of the game’s pandemic-ravaged world out of the park. The Last of Us is every bit as grim and grisly as its source material, with production design that captures the same hopeless atmosphere despite the show’s 10-year timeline shift (which Druckmann told us he and Mazin implemented to “help make [the story feel] more real”). A sequence in the series’ opening episode – which tracks the beginning of the Cordyceps outbreak from the perspective of Joel’s daughter, Sarah – is particularly strong, and subsequent installments swap out overgrown cityscapes for snowy mountain ranges in a way that makes the world of The Last of Us feel expansive and beautifully barren.
Pascal and Ramsey are similarly convincing as Joel and Ellie, but for different reasons. The former puts all of his The Mandalorian macho into painting Joel as a complex family man-turned-gun for hire, while also maintaining the sense of humor that makes his turn as a reluctant father figure in the Star Wars universe so consistently watchable. As in the game, Joel’s chemistry with Ellie grows after every ugly encounter, and the pair develop a paternal relationship that Pascal was born to play one side of. He is, without question, the perfect real-world manifestation of Druckmann’s iconic character.
Ramsey, by contrast, is a different Ellie to the one you may (or may not) already know. The former Game of Thrones star plays Joel’s companion as a whip-smart foil to her escort’s relentless pessimism – this Ellie is less thoughtful and more confident, always willing to throw a punch (or a punchline) should the need arise. Ramsey seems to grow into the role as The Last of Us progresses, which may simply come as a result of our increased familiarity with their interpretation (especially since it’s unlikely that episodes were shot chronologically), but nonetheless makes Joel and Ellie’s double-act even more enjoyable to watch here than it is in the game.
Ramsey’s constant wise-cracking also adds weight to The Last of Us’ most poignant moments. Ellie is frequently forced to reckon with the remnants of a world she never lived in, and these sequences – when her joke-telling takes a noticeable back seat – provide HBO’s series with the emotional fuel it needs to make the slog through abandoned towns and makeshift settlements worth watching for the viewer. Episode 7, in particular – which covers the game’s Left Behind DLC – delivers the show’s most powerful scene, and it’s here that Ramsey really proves their potency as a gifted performer.
Same old, same old
The Last of Us’ emotional sequences bring its more humdrum moments into stark relief. By its nature, Druckmann’s story is a slow-burner, but the inherent interactivity of the video game format means, in the game, some combination of peril and intrigue lurks around every corner, keeping the player engaged and, by extension, immersed in The Last of Us’ world. For obvious reasons, HBO’s TV show isn’t playable, only watchable – there’s no capacity for the viewer to get up and explore (or battle through) this post-apocalyptic United States for themselves.
The result is a series of overfamiliar encounters – with zombies, survivalists, estranged family members and militant government organizations – that we’ve seen a dozen times in similar live-action apocalypse adventures. The Last of Us was a groundbreaking game because its conventional setting was made to feel unconventional – here, Druckmann’s slower-pace approach to storytelling is hamstrung by the existence of other movies and TV shows that have made apocalypse premises feel tired.
Of course, this isn’t something Druckmann and Mazin can do much about – its nature as an adaptation means The Last of Us is largely beholden to its source material – but the series could benefit from more narrative deviation, so as to offer something new to those already familiar with the game, at least.
That’s not to say The Last of Us doesn’t tread any new ground. As its showrunners explained in an interview with TechRadar, the series does occasionally shed new light on the outbreak’s origins, as well as on the backstory of a character who appears only momentarily in the game. But by and large, this is a carbon copy of Joel and Ellie’s in-game adventure, which makes comparison inevitable and genuine surprises few and far between.
A couple more action sequences wouldn’t go amiss, too. While a huge number of cutscenes keep their place in HBO’s adaptation, the game’s relentless zombie brain-bashing isn’t so forthcoming on-screen. The Last of Us is rightly more concerned with its human characters than its infected ones, but the show’s ‘clickers’ are scary enough to warrant more than a fleeting appearance.
Our verdict
Depending on your existing understanding of – and fondness for – Druckmann’s tale of love, loss and zombies, The Last of Us will play like a pitch-perfect retelling of a story you already know or an affecting but overfamiliar HBO character drama.
In live-action form, the game’s slower moments are more ponderous than engaging, but the respective performances of Pascal and Ramsey make Joel and Ellie’s journey across a pandemic-stricken United States one worth sticking around for.
The Last of Us begins streaming on HBO Max in the US on January 15, and Sky Atlantic and NOW in the UK on January 16.
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