Tuesday, April 18, 2017

Samsung Gear 360 2017

 The Samsung Gear 360 is just a video camera. But thanks to its two camera setup, it doesn’t just record the world, it records your world, with you included in on the fun.

In that sense, the new Samsung Gear 360 for 2017 shares the same goal as the first iteration: make shooting 4K 360-degree video content easy and relatively affordable. However, it goes about its mission in a much sleeker fashion, ditching the bulbous heft of last year’s model and opting for a more portable build that’s arguably easier and more fun to use.

However, comparing them down the smallest detail reveals that the new model isn’t exactly an upgrade in every way. For instance, the aperture and megapixel values on each of the two 180-degree lenses are less than we found in last year’s version. Also, the battery capacity has taken a bit of a hit in the journey to slimming down its form factor.

We still don’t know exactly how much Samsung’s new VR-ready camera will launch for and where and when you’ll be able to purchase one. But given that it’s smaller to stick in a tote bag than its predecessor and seems to live up to what made the Gear 360 notable in the first place should be enough to make it worth buying, at least for first-time buyers 

Features

  • Empty list

High-speed sports camera, this is not. But Samsung looks to its Gear 360 to steal away some of GoPro’s pie with a stellar companion app and unique features like live video streaming.

It’s a surprise to nobody that the main appeal of this camera is that it can shoot video in a full, world-encompassing 360-degrees. The pocket-size construct of Samsung’s Gear 360 for 2017 makes it a more ideal option than last year’s model for those on the go, whether you’re capturing some precious vacation memories or just showing off your neighborhood to the world via Facebook Live.

But why record in 360-degrees, you ask? Well, for a variety of reasons. It’s cool. Your current camera probably can’t do it. Plus, and most importantly, these clips are viewable inside of VR headset, whether it be the Samsung Gear VR, the Google Daydream View, or any other major headset. Someone else can step into your shoes and see what your world looks like. Enough said.

In dual-lens mode, the Gear 360 can record video at a resolution advertised as 4K in 24 frames per second (fps), 2K at 30fps and above 1080p in 60fps.
If you’ve never seen this sort of thing in action, Samsung’s software stitches together the feed from the two lenses to make it look as seamless as possible. However, we noticed that the more action-packed the footage, the more tearing can be seen at the seams.

Additionally, users can record with a single lens, which tops out at 1080p resolution at 60 frames per second. This mode is perfect for when you want to capture some video, but you want to keep your bad hair day off the record.
Video isn’t the Gear 360’s only forte. It can also take still photos and time-lapse footage as well. While reduced from 15MP, as we saw in the original Gear 360, to 8.4MP, the photographs that this camera can churn out are quite good, rivaled in quality by, say, the Samsung Galaxy S8 and other smartphones with awesome cameras.

That said, the ability to take 360-degree photos is a factor that differentiates it from a device that can only shoot on a 2D plane. 

The Samsung Gear 360 is cute. Other ways to describe it include that it looks like it belongs in the Pixar logo, and that it is shaped like a friendly cyclops.

Rounded on every corner, Samsung’s efforts to make shooting 360-degree video approachable and ergonomic show in the solid build quality here.

Taking a tour around the Gear 360, you’ll find one wide-angle lens on each side and some buttons peppered around the unit.

On the “front” lens, which bears no obvious indication of that designation other than a vague LED light, you’ll find a large button that triggers the recording function.

Underneath, there’s a small screen that shows some pertinent info based on the mode that you’re currently on. If you’re recording video, it will display how much footage can be recorded on the memory card. Taking photos? Then it will show how many can be taken before you run out of space.

You can navigate through the screen’s limited menu by using the two buttons mounted to the side of the camera’s two lenses. One can be held to power the unit on or off and head back while inside the menu. The other triggers the menu with a tap. Additionally, you can enable Bluetooth pairing by holding down this button.

The only other physical features to speak of are its microSD slot, which flanks the small, circular screen, its camera tripod mount and the grippy stand that provides stability for the Gear 360 when it’s sitting on a desk. 

Performance

 For as much promise as 360-degree video capture holds, the Samsung Gear 360 isn’t the best vessel for recording it with. That’s mostly because for as much as it touts its 4K resolution, the footage really doesn’t look all that great.

That’s probably because it isn’t true 4K as you may know it. Instead of providing the sort of pixel density you’d expect from a TV boasting that resolution, it seems to spread it across the entire 360-degree view, leaving you with footage that almost looks sub-HD.

Unfortunately, what is ideal, something like Google’s Jump VR camera rig, likely costs an exorbitant amount of cash. So, we find ourselves at an temporary impasse. For the cost, even if it’s as much as the last-generation Gear 360, Samsung is asking a palatable price to pay for 360-degree video, even if the results aren’t as optimal as it is painting with its marketing language.

In terms of battery life, the Gear 360 2017 features an 1,160mAh non-swappable battery. Compare that to the 1,350mAh found in last year’s that was replaceable and the new model gets a strike against it.

What this means for everyday use is that you’ll need to carry around a portable charger to keep this Gear 360 going all day. We’ll provide more in-depth findings of the battery’s performance in our full review. 

Software

I wasn’t expecting to be spending much time at all fiddling with the companion app, which is still in beta at the time of writing. However, after recording some footage and snapping some photos, I found myself unable to pull myself away.

Not only can you get a live view through the camera from within the application, you can apply all sorts of interesting viewpoints to your content, my favorite being “Round view”. It basically deletes the horizon and wraps the image around in a circle to make it look like you’re walking on a small planet.

Dual view and the others, like panoramic and stretched modes are also neat, as it shows what each of the lenses is capturing at every moment.

You may or may not spend nearly as much time in the app as I did, however, you won’t have a choice when it comes to transferring your content over to a PC or uploading it to the cloud.

Currently, the app allows you to upload to a cloud storage solution of your choice, from which you can edit it on your PC. You can also transfer it straight to your phone to share on social media or just keep available for use with Gear VR or what have you.

At this time, Samsung has not made software available that allows users to hook the new Gear 360 directly into a PC to transfer files. But if last-gen’s camera software was any indication, there should be something comprehensive arriving shortly after launch.

The most important change coming in its software is iOS support. The previous iteration only supported select Samsung phones. But, as the company has done with many of its products recently, it has opened the gate up to the iOS family, too. Now, all that’s left out are the many, many Android manufacturers. 

Early verdict

Like it did last year with the original Gear 360, Samsung is treading forward in making 360-degree videos more accessible than ever.

Adding in iOS compatibility for its latest model will certainly help to boost viewership and adoption of the medium, but the Gear 360 2017 will only get so far as it falls back on some familiar hardships, namely its rather lousy video quality.

We’ll be posting more in-depth findings that will lead us to a more definitive conclusion shortly, but for now, consider Samsung’s new 360-degree camera a very small step forward and backward. Meaning, it doesn’t seem to have really moved at all in one year’s time. 

Given that the Samsung Gear VR made its debut in 2015, it’s no surprise that it has amassed a sizeable list of games and apps available.

The Gear VR has made a name for itself by being a home to some heavy hitters, like Eve Gunjack, Minecraft and Lands End. Additionally, those with a thirst for trying something new every so often will enjoy that the developer community is never short on pushing new games to the store.

Compared to Google Daydream, Samsung has a much larger library of titles to enjoy, though given the abundance, their quality comes into question at times. That said, the five-star rating system does a good enough job of informing users.

Samsung’s backlog doesn’t automatically map head movement to the gyroscope and accelerometer-packed controller, but it does allow you to rest your hands instead of keeping one near your temple to tap the touch-sensitive button.

That said, when playing older games and experiences built with head movement in mind, it’s strange to be holding a motion controller without the ability to control things in the way you’d imagine. This sort of fragmentation of software and how it’s controlled is indeed an issue that’s not seen on Google’s Daydream View, though it will minimize as more experiences are released with support for the controller. 

Performance

The sort of experience you can expect out of the new Samsung Gear VR relies completely on the smartphone that you place inside. Stocked with the Samsung Galaxy S8, every game and application works without a hitch, thanks to the Snapdragon 835 (Exynos 8895, if you live outside of the US) and 4GB of RAM.

Due to the fact that this headset is compatible with a wide range of Samsung phones released in the past two years, your results regarding performance will vary. It’s safe to say that the older your chipset is, the more likely your chances will be to encounter frequent frame stutters and faster overheating, which will require you to stop playing so that your phone can cool down.

Thankfully, as the company has been putting 2,560 x 1,440 resolution displays into its phones since 2015, you’ll be treated to a uniform level of pixel density no matter the phone you use.

Pairing the controller with your phone couldn’t be easier. Similar to Apple’s magical AirPods connection process, a single tap on the new motion controller pulled up a prompt on the nearby phone asking me to connect. 

Verdict

 The new Samsung Gear VR is an small evolution with a few small changes and improvements sprinkled into the mix. While it absolutely dwarfs the Google Daydream View in terms of size, it offers sizable benefits, like an adjustable fit and broader device compatibility.

The inclusion of the motion controller makes Gear VR even more worth the purchase if this is your first foray into virtual reality. While the batch of software that supports the motion controller is rather small, the potential for major players is huge, given that Facebook, Oculus and Samsung are already at work on building more experiences for the controller.

Deciding on which VR headset to buy depends on the phone that you have or that you plan on buying. Samsung has made the choice not to support Google Daydream, while Google itself, along with companies like ZTE, Moto, and Huawei have.

That said, if you’ve only got one premium option available to you, just be glad that it’s the Gear VR with controller.

0 comments:

Post a Comment

!!!!!!!!!!

Popular Posts

Categories

Blog Archive